I have been looking for a ‘Monster Manual’ that helps for on-the-fly encounter building. What I have found is that they are all typically very verbose and organised alphabetically? Which is not helpful in a crunch.
I want my players to be able to go into a cave, in a forest area and I have all the monsters information right in front of me to build a logical and consistent encounter.
This is my proof of concept for one ‘family’ of creatures, which takes ideas from CORE, GM Grizzly and a few other areas. I have enabled comments on it, which you are welcome to leave.