Modding the Hearts


#1

I do love that ICRPG is easy to tweak if you know what you want.
I’m thinking of modding the hearts to 5 HP each and starting the heroes with 3 hearts, here’s why:

  1. I want gerblins to be mooks. I want there to be a 1/3 chance that they die in one weapon hit.
  2. I want the players squishy, but not so squishy they can’t change plans when facing Amagaroc the Detested.

Talk me out of it?


#2

I’ realized that this will make a fight last longer and making things more fiddly. I was watching Hankerin again and he suggested 1hp for mooks.


#3

BUT! it means when I award a character a heart (5hp), they don’t automatically outstrip everyone.
I guess I’ll change it back. This is a stream of consciousness thing, if you can’t tell.


#4

Give a look at my post in one of your other thread! :v:


#5

Monsters don’t follow the rules for players. Want weak monsters? Give them 1, 3, or 5 HP. Skip hearts altogether for monsters.

Hearts is an abstraction, a roll up of 10 HP to make an easy-to-use shortcut. But it’s not mandatory.

I regularly introduce monsters with 1 HP. Or even no defined HP, but “one hit” - any successful hit from a player will destroy the monster.

Hearts are for the big bads.


#6

Try it out. You can always change it back if it doesn’t seem to work how you want it to.


#7

I use 1 hit for small monsters, and 6 HP chunks instead of hearts because it lets me use d6s to track. That said, I also use armor as damage reduction, so the math is fairly similar to RAW for larger monsters.

So I would totally encourage you to go ahead with your changes, and 1/3 (which probably becomes more like 2/3 in game due to bonuses) sounds like a good chance for defeating weak, but not super weak, opponents.


#8

GM and players are playing a different game!!!

You can express 5/10 goblins as 1 heart.
As such they can do D10 damage ~D2 damage as they diminish.

In some variety they are a “horde” but it depends on your flexibility as a GM. Not in the rules per say…but there for use.


#9

I like a 5hp enemy. I like that a normal human in the street, or a weak enemy can die in one hit but not exactly every time.

I also start my players with 20hp because I don’t want to have 2 or 3 orcs attack, I throw a whole tribe at them.
They need the extra heat stone. Lol


#10

someone mentioned something about fiddly… heheh :stuck_out_tongue:


#11

I like the five-point heart idea. I think 3 hearts (15 points) is a bit much, but starting them at 2 (10 points) is solid.

A bonus is that you can track HP with d6s.