MG Specialist question

mechanics
question

#1

Hello there! I recently discovered ICRPG and I think it’ll be a great fit for my group. We’ve decided to start a Warp Shell campaign and I’m preparing some story notes and familiarizing myself with the setting and character options and I’m hoping to get some guidance for a few questions.

One of my players wants to make a heavy gunner and I’m not sure I understand the MG Specialist starting ability. It says “Attacks unleash 1D4 shots.” Does that mean one attack roll and 1d4 gun effort rolls, or 1d4 separate attack/effort rolls? My instinct is for it to be separate rolls.

Can the Burst Module’s effect (extra attack on a 15+ roll) chain indefinitely (assuming ideal rolls) or does it trigger only once per turn? I’d probably limit it to once per turn.

Also, is using a gun a Dex roll? He is eyeing the Plasteel Armor, but it says it makes Dex rolls always hard and I think that will hinder his ability to shoot.

I’m sure I’ll have more questions going forward, but I’m excited to get rolling with my group.


#2

First of all, welcome to the shield wall!

We usually play with a single attack roll, and then you roll effort 1d4 times.

A lot of us play that the attacks can chain indefinitely, but feel free to make it trigger only once. If you are the DM, it’s your table. Make a ruling and move on.

Yes. Use Str for melee and Dex for ranged. If he wants to take the plasteel armor too, then that is a tradeoff, for sure.


#3

You could also use a middle way, and allow the player to choose separate targets for the separate effort rolls if they are in the same direction / close to each other, like a spray of bullets. What counts as close would of course be up to your ruling.