I’m re-reading MAGIC in preparation for an upcoming living worlds game (which entails we use rules as close to default as poss) and would like some lumpy headed assistance in understanding…
When you create your mage, choose/create a mage CLASS. CLASS = 3 TYPES. Start with one point of mastery in each type and select one starting spell for each. Q: Of ANY level?
You gain new spells for creating them IN GAME (or as loot), not as milestones.
You are limited to a number of Created spells equal to your spell casting stat (by default INT).
To create a level 1 spell you simply do a spell check and you must already have 1 spell of that TYPE (obvs agree with GM what mechanics are).
To create higher level spells, you need to already have an equal number of spells of that TYPE (eg. To create level 3 MIND spell, you must already have 3 MIND spells), and it takes more effort.
Use BASIC effort for learning spells, unless you have a helpful ITEM (weapon effort) or magic means (magic effort).
Q: can anyone give example of an item or magical means??
Storing Spells:
This is the least clear to me. They are stored as loot items essentially (like default core)?
But you can create ways of storing them into items using potion creation rules? The ways it’s worded on pg 15 indicates you can use these rules to store them permanently, NOT as potions. Q. Generally confused with this. Do SPELL BOOKS (from CORE, store 5 spells) still apply? How do you store spells into items using potion creation rules?