Magic Weapons or Items in C&S?

question

#1

With Crown & Skull being everything point-buy and super customizable, I didn’t see anything about Magical Items or Weapons being created.

Using some thoughts from Maze Rats and taking a Weapon and applying a Magical Effect to it with a limitation so it’s not just an OP non-magic wielding item.

I would start with the Basic Item costs. Upgrade as desired. Then take the base spell of touch if a melee weapon, then add in a couple Limitations: Duration and Must be Sustained.

Spend Hero Points as needed as you would buying weapons and spells. The idea is to make something a non-caster could use, but with severe limitations that do not invalidate the caster.

Please discuss!


#2

You can also use gear upgrades with the idea that the upgrades are due t magic (also making it useful for any enemy who can only be harmed by magical weapons). For example, I created a ruby-hilted magic dagger that does d10 damage. It’s basically a dagger with three die upgrades (because of magic).


#3

Sure, but if I want a Flaming Sword that then could smoot(?) a demon, or some other enemy, then magic would be key!


#4

There’s definitely a bunch of awesome ways to do this. First and foremost, consult your group!

We have the Create spell which can make ANY object imbued with a base level spell. Then as per usual, slap a bunch of other effects like Duration and then some limitations to get the cost down.

You can also look for inspiration with the Holy Symbol on pg 84. The object you choose can gain 3 effects from that list, BUT why not tweak it and make it 3 of any spells? Just swap it back from Faith to Magic to cast them. :grin:


#5

Yes. You literally can build magic items at character creation. Go nuts! We certainly did in our playtests.


#6

Also, use the Enchant effect with Lasting for a spell and you can make magic items.