I am about to start some connected sessions (I hesitate to call it a campaign) with two new groups of players and would like the start to be somewhat like a ‘Leaving the shire’ type experience. Let me explain:
In all session 0’s I have seen, the system assumes the Player Character is already, at least minimally, established as a person. That is, they already know if they are a fighter or archer or will use magic, and put numbers in their stats to represent that. They already come with equipment that matches etc.
What I want is something more akin to the Lord of the Rings, where a group of friends, who have all lived in the same small village, isolated from the world, to have something catastrophic happen and have to leave. As they go through the woods they come across a mauled travelers body, who had a sword, a bow and a dagger. The players can then discuss which one of them takes what. As they start to use the equipment their strength or dex will raise. Magic is introduced a lot later as a mystical event that will be part of one or two of the groups character arc.
Has anyone ever done it like this? If so, tips?