And here it is in action…
Couple of things to note about the house rules around this: additional abilities can be bought with Mastery; Armor (the sum of all your DEF) reduces damage taken, but every time it does a player marks a bubble under “till broken”; weirds are augments and powers bundled together, plus whatever else; and wises are essentially umbrellas for skill checks.
Link to high res: https://drive.google.com/file/d/1ULgAwVUWbBklyLGkeWWkhHQnBk0xNdlG/view?usp=drivesdk