Take Aim adds a die of your attack type on the next attack you make. But it also uses the PC’s current action. Isn’t that less effective than just attacking every round and not using Take Aim.
For example, my PC is using a musket pistol, D10 damage.
If she doesn’t use Take Aim,
then round 1: d10 damage, round 2: d10 damage.
however, using Take Aim, then it becomes
round 1: Take Aim, round 2: d10 usual damage + % chance TA succeeded * d10
so with 10 points into TA, that is roughly 50% chance.
without TA: 2d10 = averages 10 total damage
with TA: 50% d10 + d10 = averages 7.5 total damage
Am I missing something?