Injuries! Narrative Nuances

tables
gm
injury

#1

As a cursory look will tell you, the beauty of Hank’s system with items and skills taking the blows from foes, is that it inherently forges a fun story in every failed defense roll (or evade/resist). I am starting my own campaign this Sunday (first time hosting VTT) and wanted to make a little helper in describing these action sequences on the fly. Plus, what GM doesn’t love a table?!

*Equipment descriptions are more vague and categorical, allowing loose interpretation
*Skill descriptions are attempting to connect cause-effect, keep in mind the extra implications for some of these causes (like not being able to hear at all, limited speaking, etc.) - when in doubt “blow to the head” or “blow to the hinge” seems to cover most things


#2

These are great, thanks for putting it together, I’ll definitely add this to my GM tools.


#3

These are great ideas. Thank you for sharing!


#4

These are great. I encourage to narrative their own attrition (with helpful suggestions from the other players) so I might share this with them for inspiration for a session or two.