As a cursory look will tell you, the beauty of Hank’s system with items and skills taking the blows from foes, is that it inherently forges a fun story in every failed defense roll (or evade/resist). I am starting my own campaign this Sunday (first time hosting VTT) and wanted to make a little helper in describing these action sequences on the fly. Plus, what GM doesn’t love a table?!
*Equipment descriptions are more vague and categorical, allowing loose interpretation
*Skill descriptions are attempting to connect cause-effect, keep in mind the extra implications for some of these causes (like not being able to hear at all, limited speaking, etc.) - when in doubt “blow to the head” or “blow to the hinge” seems to cover most things