I created an ICRPG game using Kobold Presses Cardtography. Heres a link to how that works.
I’ve played it with three different sets of kids over the Thanksgiving weekend and they all loved it. Here was my set up.
I told the players we wre going into a dragon cave to defeat a dragon. I chose the Ace of Spades for the Black Drake and cut it into the top five cards then dealt 25 cards from the top of the dungeon down. As we progressed this was the set up.
Goblin Even clubs
Bore Worm odd clubs
Lava Flime even spades
Cave Roper odd spades
Hearts and Diamonds were treasure
At first I used the ancient and epic loot table for treasure and adapted the treasure to fit a one shot game. This worked well for the older kids but it was slow for the younger kids. So I made some adaptations
For younger kids I used three stats instead of six. Str, Dex and Int. They were basically sword, bow and, magic. The treasure was a d4 as follows. The short table helped move the game fast so younger kids didn’t get bored.
1 +1 Str
2 +1 Dex
3 +1 Int
4 +1 AC
Each session was about a half hour a good amount for kids. The set up was very easy as the DM and each session was very different.
With the success of the three sessions I want to expand on this. So I’m making caves for a white drake which is ice based, a blue drake which is water based and a green drake which is poison based. Also a wizard tower and a witches swamp. For the wizard tower I’m thinking of dealing 15 cards placing the boss at the bottom and then players draw a card each round as if they are moving up the tower. Let me know if you have ideas for other settings no matter how cliche. My kids are my players so cliche is ussually better in their case.
Its very much becoming a mini campaign but its easy to set up because I don’t have to map out the dungeons. I just select four monsters and a boss monster and let the cards do the rest.
There is one change I’m thinking of making. The amount of treasure is sometimes very high since 50% of the cards are some sort of treasure. I’m thinking of making hearts traps or puzzles but I need ideas for that. My thought is to do a d4 table for traps for each dungeon setting.
Mostly I thought I’d share this idea as I’ve had a lot of fun with it. I will update the thread with my progress in creating the dungeons. If people are interested I may do a pdf on all six dungeons I’m planning on setting up so they can run this as a mini campaign.