ICRPG TAG HACK - Personal taste and TAG mechanics



Personal hack I have been working on for ICRPG. Attempting to provide complexity in play from simplicity on the sheet using TAGs and intuitive mechanics. No intention of publishing. Any feedback or questions please share. It is an early draft, but I believe the scaffolding is good. In particular, I would love to hear anyone’s opinion on the THREAT system.


EDIT: bad link


I really enjoy running and being in games where your actions and choices make you more of who you are. At a glance I like what you have done here and if I can get more time I’ll chew on it a bit and see if I can find anything


May I ask what font are you using? TIA


Red October for headers and Arial for text.


Awesome Hack, I look forward to seeing it in play. Breaking spells out in to having int be the number of spells but wis be the power for the spells is something I haven’t seen before. I see a lot of 5td influence and a icrpg grade distillation of what made that system interesting with the supply and having each stat account for a significant ability of the character.

the description on pg 4 and the included character sheet have conflicting accounts of what wis and int do for power / number of words

Have a glossary of the terms used. I saw the term FREEFORM rest in the dying section and didn’t see it mentioned anywhere else, I assume that is just when players are sitting around doing whatever out of combat but clarifying doesn’t hurt

the +effort system is a bit confusing if the actions are providing a flat bonus per fiction element or if its going up the d4 d6 d8 d10 d12 chain as a bonus to the base effort used in the fiction


Include a sample character and a snippet of how actual play would go between a player and the gm.
have some example tables for the new additions like legacies to inspire while reading



  1. TY typo there.
  2. Added clarification and glossary
  3. added clarification around the +EFFORT system. good call

Working on a sample character sheet