An arcane crimson storm sweeps over the jagged rocks of Viltainia bringing deafening thunder, waves of black that blots out light, and hungry lightning seeking flesh to burn and rend. From the ground beneath the storm the once-dead become restless and unearth themselves, swaying gently across the countryside for the first sign of movement…
Nearby, a wagon full of heretics seeks passage to Alem Neug library for answers, but a veteran among them knows the storm for what it is: a vestige of the Miracles of Verhu. They look over the hills around, bathed in red light, and see the still bodies of the undead come to notice them… The swarm of undead can be seen screaming towards them over the hills. What to they do!?
Take Cover!
There’s an abandoned house of some kind on a hill nearby! They take cover within and find it unfinished with construction materials inside. The undead will come in waves, and between waves PCs will have an opportunity to prep by setting up barricades with the wood and tools within. Undead of different types will work to get inside through windows and doors, and even a gaping hole in the side of the building. Players have to use some strategy to keep the undead from flooding in and overtaking them!
Waves of undead, lite notes on monsters, tactical choices for players, and a lite mechanical meta! Things were blazing fast and using timers, threats, treats, + more kept it feeling like a game to interact with without wondering how they were supposed to. We’ve gotten through part 1, so part 2 is coming this weekend! Sessions like these run themselves, and while I love some investigation or RP sessions, some intense action is just what the doctor ordered sometimes. Here are some quick notes I made, I find making them look rad is just as satisfying as having good music to facilitate the mood.