So we played our third session of C&S last night and we got stuck on how to use the running skill. Running: Run double the distance of others, outrun pursuers in the open.
Now when viewing this in the context of the player’s turn, which can only consist of either move, action, or haste, how does a PC use running to gain tactical advantage on the battlefield?
For example, if the player declares I want to roll my running skill, does that count as the action and the turn is over? When does the double running motion activate or last?
During battle, is the running skill only usable along with haste? So she has to roll running as the action, then gets double movement as the move, but of course has to take the +5 attack penalty.