This is from a previous thread that we were discussing, and you may have seen it, but here is with I wrote:
I like this idea and the dying mechanic is highly dependent on the type of game.
There is a game called Tenra Bansho Zero that has a reverse death Spiral. it’s supposed to emulate a hero being pushed to his limit, even near death and getting better! this could be implemented in TIERS.
Note: This is how to get there when the character is still in positive HP
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If an attack would take a player character between 0 through -5 HP, the character falls into TIER 1 (Time to get serious!). Gain a +2 an all Effort AND gain a Major Wound TAG.
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If an attack would take a player between -6 through -10 HP, the character falls into TIER 2 (It’s not over YET!!). All Checks and Attempts become EASY AND gain a SEVERE WOUND TAG.
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If an attack would take a player beyond -10 HP, the character falls into Final TIER (THIS IS MY LOVE, MY ANGER, AND ALL OF MY SORROW!!). ULTIMATE Effort and automatic success to 1D4 actions AND gain a This is the END TAG.
If the Player Character is hit during any TIER, they move to the NEXT TIER automatically. If they are in Final TIER, the GM can call to ignore this or reduce the ACTIONS the hero may have by 1.
If they are hit with a CRITICAL, go down 2 tiers.
The Player Character can volunteer themselves to go to the next TIER.
The TAG This is the End… can be final heroic death…