First of all, thanks to those that have responded to my questions. I haven’t even played a game yet, as I’m digesting all the info as fast as I can… This game really looks like what I’ve been wanting for a long time, for too many reasons to list here. On to my question!..
So far, the answers I’ve received leads me to believe that either the rules are running fast and loose with finite details left up to the GM to determine at the table, OR… maybe we all stumbled on some minor details that weren’t realized before the book printed… which is OK! I’m all in on this first addition and hoping more books and supplements will be coming!
That said, does Runehammer ever chime in with official rulings? Will there be rules supplements to clarify things? To be clear, I do NOT wanna bog down the game with MORE rules as I feel like ‘less rules’ is kinda the heart of the game.
But from a GM standpoint, having consistent settled rulings for basic things helps the table so that, a year from now, I don’t end up telling my players “sorry bro, I nerfed the shield cause I found out I’m playing it wrong”.
At first glance you’d think ‘no problem, just play the way you like’ but enemy stats are gunna be geared towards a certain level of character build expectation, aligned with what Runehammer INTENDED the finite rules to be. Add to that, a GM can’t have one set of rules for one table and another for a different group. And GM’s down at LGS’s all wanna be on the same page so that one person playing different characters in different games all play the same rules.
Sorry for rambling, but if y’all are interested, there’s a thread right now concerning magic damage, a thread on shields, and I’m about to start a thread on magic ability and the evade and resist abilities. Soooo… I see more loose ends coming.