No Attacks of Opportunity, as I feel they slow the game down by having the players freak out about being in melee and trying to protect their friend.
Movement is usually using the banana for scale from the Moldy Codex. Or in events that we are using minis and the map is to feel much bigger, I’ll draw a banana for scale. They get the idea.
Progression is based on progression paths from the WORLDS book and occasionally giving out some stat points, new tags, extra hero coins or new random loot.
Character discussion and dramatic moments can be out of turn, but when there is any intention to take an action in a turn, I start going around the room and start asking what everyone is going to do.
If there is a lot of dramatic discussion and someone is taking over, I tell them to remain concise and I ask if anyone else is jumping in.
When something or someone is overpowered, it is because they have longer or extra turns.