Will do for sure. So far, the main things I’ve tackled relate to “core concepts” that make RIFTS so unique as a game, specifically the MDC system and D-Bees.
For MDC, I am going to playtest having MDC things such as supernatural creatures or Power Armor to Use CHUNKS in place of hearts. For now, player characters or monsters won’t have tags associated with their CHUNKS like they are for vehicles. How damage works for CHUNKS will be relatively unchanged, since it’s a pretty cool and established mechanic already, so CHUNK Damage (CD) weapons will do double regular damage, and regular weapons only do one CD per successful hit, and 2 on a Nat 20.
As for D-Bees, I’m working on 20 (or so) tags that can describe a creature. Between how a player allocated Stat points and assigns 2 tags, that will describe their character’s Bioform. So, Hulking and Furry Pelt would each give slight bonuses to the character (specifics I haven’t worked out yet), while describing the Bioform, if a player was wanting to recreate a Wookie, for example.
I am also working on a Reskin of dimensional Rifts and Ley lines (both Renamed so Lawyers won’t get involved).
I really like this community, so I will for sure be sharing things as I grind them out. The more these things get in front of player’s faces, the better the end result will be.
Thanks for your interest!