Big shout out to @NeilGiraffeTyson for the feedback on the World Primer.
Here is a small sample of whats on the Notion Playtest Notes…
This is still a work in progress. Some entires are missing info.
- Choose an Image.
- Dream a Story.
- Build STATS & EFFORT.a. 10 CREATION points to distribute among STR, INT, WIS, DEX, CON, CHR, ARMOR, BASIC [d4], PSYCHIC [d6], WEAPON [d8], MAGIC [d10], ULTIMATE [d12].
- Pick 1 CLASS TAG.
- Select 3 WEAPONS & 1 STARTER LOOT, and 1 FAST PACK.
- Max equipment: 10 equipped, 10 stored. Fast Pack counts as 3 items.
- Choose a BIO-FORM
A Player cannot have more than 1 CLASS TAG at any time. If you choose a new CLASS as a milestone reward, it replaces your current one. Multiclass is an option that requires GM permission.
BARBARIAN : EASY CON to avoid condition effects, RAGE.
BARBARIAN : ECO - WIZARD - MAGIC (2), SURGE,
BATTLE MAGUS : MAGIC (4), SURGE, Limited Spell List,
BODY FIXER: Healing, Surgery, and Cybernetics attempts roll BASIC x2,
BURSTER : PSIONICS (PYROKINESIS), RAGE.
CITY RAT : EASY & EXPLODE (Stealth, Pickpocket, Electronics, and Hacking).
COALITION DEAD BOY : Human only. Coalition Fast Pack, Coalition Citizen.
COALITION DOG BOY : Dog Boy only. PSYCHIC (Sense Magic), DOG PILE, Spiked Dog Boy Armor (CHUNK, +1 ARMOR, +BASIC in melee).
COALITION ELITE RPA PILOT : Human only. Coalition Power Armor or Robot Armor of choice, ADVANTAGE (Piloting), Coalition Citizen.
COALITION MILITARY SPECIALIST : Human Bio Form only. Coalition Standard Issue Pack, Choose 1 additional WEAPON, Coalition Citizen.
COALITION OFFICER : Human Bio Form only. Coalition Standard Issue Pack, Coalition Citizen.
COALITION SCIENTIST :
COALITION TECHNICAL SPECIALIST : Human Bio Form only. Coalition Standard Issue Pack, Tool Kit, Repair Kit, Coalition Citizen.
COMBAT MAGE : MAGIC (3), SURGE, TW Item (1)
CRAZY M.O.M. CONVERSION : +1 DEX, PSYCHIC (1), SUPER SPEED, 1 Starter Reward, LOSING IT, RAGE, MILESTONES use UNSTABLE PSYCHE (roll 1d6).
UNSTABLE PSYCHE :
With each MILESTONE choose 1: +1 STAT, +1 LOOT, +1 TAG or +1 POWER. But you have to roll on the table below (ignoring any you may already have.)
- Bloodthirsty : You don’t take prisoners and others are quick to make you their enemy. You have a small problem with authority.
- Delusional : You believe something that is considered quite strange. You express this view frequently and it can lead to danger.
- Mania : You have a serious illness, like lack of empathy, bipolar tendencies, or psychopathic compulsion to cause harm, that manifests infrequently. (This doesn’t give you, the player, the right to be a dick at the table.)
- Monologuer : You often find yourself rambling about your surroundings to lecturing, or something similar to the effect that you are SLOW whenever you enter into a combat situation.
- Overconfident : You think there’s nothing out there you can’t do, or an enemy you can’t defeat. You’re not suicidal, but you certainly take on more than common sense dictates.
- Phobia : You’ve got a fear. Maybe it’s machines, or magic, or water. When you’re faced with the fear, you’re PARALYZED until you overcome a HARD CHA CHECK.
CYBER DOC : ULTIMATE Effort with First Aid (Med kit required) and Cyberware (Tool Kit required),
CYBER KNIGHT : PSYCHIC (Psi Sword), Cyber Knight Armor (+5 ARMOR, CHUNK (5hp), Bonus Milestone, Extra Heart. RAGE.
CYBORG : Permanently replace your Bio Form with MECHA (+1 any 3 STATS, REPAIRABLE, EXTRA HEART, DOG PILE, MEGA Body Armor), Lose all your original Bio Form bonuses and abilities if converted.
DINOSAUR HUNTER :
DRAGON JUICER: BURNOUT, BATTLE FURY
ELEMENTAL FUSIONIST : MAGIC (2), SURGE
GLITTER BOY : Glitter Boy Power Armor, Power Armor Repair Kit. All Piloting rolls ADVANTAGE, DOG PILE
HEADHUNTER : Weapon of choice, Tracking EASY, Neural Mace, Hunter Fast Pack, DOG PILE,
JUICER : Juicer Harness [+3 CON, +4 STR, +3 DEX, 8 BURNOUT, Supernatural STR], SURGE,
KNIGHT OF THE WHITE ROSE : PSYCHIC (Psi Sword, +1), RAGE,
LEY LINE WALKER : MAGIC (3), On Ley Line ignore FATIGUE. SURGE dice are d10’s.
MIND MELTER : PSIONIC (5). Use d6 for FATIGUE. Doubles dice when banking SURGE. RAGE.
MYSTIC : Choose 1 from each: PSIONIC, MAGIC, and POWERS. POWER UP, RAGE, and SURGE dice are always 1d4. POWERS are BASIC effort.
NEGA - PSYCHIC : NO SPECIAL ABILITIES allowed except POWER: NULL.
PSI - DRUID : PSYCHIC ( ), RAGE
PSI - SLINGER : PSYCHIC ( ), RAGE
PSI - WARRIOR : PSYCHIC (Psi-Weapon ), RAGE
ROGUE SCIENTIST : EASY / ULTIMATE rolls when researching science or technology.
SHAMAN : MAGIC (2), SURGE
SHIFTER : MAGIC (3), SURGE
SPIRIT WARRIOR : MAGIC (1), SURGE
SUPER : POWERS (2), POWER UP.
TECHNO - WIZARD : MAGIC & PSIONIC (Choose 3 from either/or), SURGE, RAGE.
VAMPIRE HUNTER : PSYCHIC, RAGE
WILDERNESS SCOUT : Difficult terrain and navigation is always EASY. Use WEAPON effort when FORAGING.
ZAPPER : PSYCHIC (Electrokinesis), RAGE,