We don’t use any guns in our games, so I’ve been thinking about changing that to Heavy Weapons for D8 Effort dice. I’ve already made the switch on our character sheets… even though I haven’t really defined what a “Heavy Weapon” is yet… my initial inclination was to pretty much make all two-handed style Weapons = Heavy Weapons and make them occupy multiple equipment slots. But I’m not totally sold on that idea yet either.
Then I got to thinking about what real benefit there would be to splitting a category of Weapons into two categories. Why would a player choose to occupy multiple slots for a chance to only do 2 more points of damage? And here is where I got kinda stumped.