Greetings, Shield Wall!
Long-time lurker, first time poster here. I wanted to share a resource that I made for my latest campaign. I’ve always hacked and homebrewed my DnD campaigns, but when I discovered ICRPG a few years back, I fell in love. I wanted to port my homebrew setting over from DnD 5e and try to add some new mechanical systems, as well.
It took a while to do, but I’ve finally finished a first draft of a campaign setting/resource document (which you can find here, if you feel so inclined: https://drive.google.com/file/d/1OJk7tePxqwA4CWYUfbOXOBphRy96cVG1/view?usp=drivesdk)
The major additions are:
-A new class system with base classes and subclasses.
-A new free-form elemental magic system.
-A new alchemy system.
-Various other new mechanics, LOOT, and suggested backgrounds that fit the mythology-inspired setting.
-Information about the campaign setting, including a pantheon of gods.
Please give feedback or take bits of it to adapt to your campaigns.