I found it just now, this is brilliant!
Normally I note just numbers, and when you’ve got a lot of them it is hard to be lost, with this no problem anymore! Thanks!
GM HEART MONITOR: Foe hp tracking
Hey guys, thanks for the encouraging words.
I’ve been pretty busy work-wise and focussed on running my own OSE campaign.
I have a mapping sheet to go with this. Just got to check with Hank on a few things on it when I get the chance.
Probably one more revision on the main sheet too. Now’s the chance to give me any feedback.
Cheers!
Hi. I’m, thinking about this again.
QUESTION: What’s the average amount of foe types that you pit against your players in a session?
I usually use 2-4 myself.
Also, would love some feedback on the sheet. If you use it, I’d like to know how many hearts on the sheet you use up in a session or sortie.
Cheers!
I’ve always thought 10 was not very flexible for game mechanics hacking. For example wizards and rogue types could start with 2 hearts (12HP) and fighters with 3 hearts. Not quite as fragile as 10 hp, not as dramatic to reward a heart as milestone too. Adds more flexibility to monster HP. You could also divide hearts into red hearts and black hearts for various purposes. Ex. Magic sword could do 1 red heart of damage (full 6 HP) or a red heart and a black heart ( black heart would be 1d6 instead of full 6) . 4 heart monster might be 4 red hearts (being 24 HP) or 2 red hearts and 2 black hearts 12+2d6. Lots of other possibilities if you pause and ponder it.
Not yet, but it seems very little for the players to consider different than before. It’s an idea i was just playing around with because of various reasons. —monster and character HP as stated above and such things as critical hits. If weapon damage is d6, a crit could be max damage (or stated as 1 red heart) or add a black heart to more randomize. Hearts in this fashion, essentially representing FULL versus RANDOMIZED could be applied to all kinds of things — spell damage/effect, healing potion effect, etc
Ok here’s an update. Focussing back on monsters/foes. I probably won’t change it much from here. At least until I get back to the table as a GM.
I am working on a companion worksheet for rooms/maps but might be a while.
Kids game combat tracking
This is great! I especially like the Monster Tier Guide reminder section. It’s almost like a built-in GM screen.
This is getting better and better as everyones feedback and @Tilmah continues to refine it… I could easily see this being printed as a GM’s Playmat (on a printed page size of 11x17 or 8x14) …
Game On!
Beautiful tracker sheets, Tilmah!..
A similar idea I’ve used for years (posted in another discussion) that some may find useful:
Slashes can be used for 5hp hearts (my preference).
Combination of slashes and X’s can be used for 10hp hearts (official rules).
You just have to visualize hearts as pentagons!