This is a rough draft of some ideas I’ve had. I took inspiration from the Mariachi. My goal is to keep things like faith and hope from being an in game stat or some kind of gamey concept; I think a lot of theological and religious concepts should fall into roleplay. For that reason I don’t like the prayer aspects in this draft, but some of that could be separated by roleplay.
The Preacher
Some fight with guns. You proclaim the truth.
Oliver Cromwell: “Put your trust in God, my boys, and keep your powder dry!”
Recommended Gear: Vulgar Scriptures, Heavy Jacket (+1 Armor), Six-shooter
Starter Reward, Choose One:
- Original Languages Scriptures (When you preach, you roll GUN EFFORT instead of BASIC)
- Preacher’s Collar (+3 CHA when preaching)
- Shepherd’s Staff (When you pray, allies who hear you are comforted and heal BASIC)
Milestone Rewards:
- Book of Prayers (+3 WIS when praying)
- Shepherd’s Clothes (When you pray, allies who hear you recover from a CONDITION)
- Megaphone (When you preach, you always CRIT against undead, demons, and heretics)
- Cross (Allies who see you roll EASY against fear)
- Preacher’s Notebook (Create sermons with an INT roll)
- Sermon: Faith and Protection (When you preach, allies roll EASY to avoid harm)
- Sermon: Judgment and Vengeance (When you preach, undead, demons, and unbelievers roll WIS or become afraid)
- Sermon: Provision and Thanks (When you preach, your allies can go 1d4-1 (min 1) days without SUPPLY)
- Sermon: Courage and Victory (When you preach, your allies roll EASY to attack)
NOTES: Preach = roll CHA. Effects based on roleplay and gear. Preach to attack an enemy? Sure!
Pray = roll WIS. Effects based on roleplay and gear. Pray for RECOVER? Sure! Pray to keep an ally from dying? Sure!