Ghost Mountain Types: the Gambler

ghost-mountain

#1

The Gambler

  • the cheat: with a dirty trick, modify an opponent’s roll by BASIC once per encounter. If this takes the roll down to or below 1, treat as a natural fumble.
  • the card counter: spend a turn to roll INT; add MAGIC to next attempt.
  • the real deal: once per location turn a single attempt into a 1d3: 1 is a fumble, 2 is success, 3 is a crit.

Starting Loot

  • Devil’s deck: when firing a pistol, DRAW for damage (from original)
  • weighted dice: spend action and roll 2d6; 7 or higher, recover as HP; 6 or lower suffer as damage; snake eyes roll dying timer; box cars add 1 to max HP
  • jackalope’s foot: replace any attempt or check with a DRAW vs the DM’s DRAW; high card wins; ACE crit success no matter DM’s card; JOKER fumbles.

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#2

This one is really good. Exactly what I would personally play.


#3

But which one would you play?


#4

Cheat starting with the Devil’s Deck of course!