Hello! I have been thinking of a way for players to be more specialized or have a set of foci for their characters.
I like the approaches on both 13th Age and Cypher System.
For reference, in 13th Age, you have freeform backgrounds that could be as simple as Soldier, Acolyte, and so, but you’re encouraged to be more creative with it such as Quartermaster on the Keelcutter or Veteran of the Third War. And in what ever situation you could argue that your background might apply, you could add your background bonus to it.
In Cypher System, it essentially gives you a bonus of +3 on roll where your skills are relevant. The skills also range from pretty straight forward, such as skilled in Mathematics, Speed Defenses, Initiative, to more broad ones like Pleasant Social Interactions or Using Special Abilities that Influence Minds.
I very much enjoy these freeform approaches instead of a list of skills, it helps players to tie their roleplaying elements to their characters, and lets the GM put characters in situations where they might shine.
I however haven’t figured out a cool approach for this in ICRPG. I would really like for this to play with the Effort System instead of giving flat bonuses to checks like most other systems do. I’d appreciate any suggestions! Maybe letting them roll ULTIMATE if they’re skilled in a task?