Just had a session with a new group and had interesting issue with the group looking for Safety.
After a few scenes exploring the dungeon the group felt a rest was needed although they were not that hurt and it became their number one priority find a safe place to rest. They kept asking questions: can we rest here? is this safe? etc…
At first I had two things in mind, I could either:
- Show how unsafe all the places were by letting then try to rest to face the random encounters (rats everywhere, resting beside a secret door or at the entrance of the dungeon where someone could pop up)
- Just say that they feel unsafe and let them come up with the reasons. There could have been several reasons, since there was a two paranoids in the party.
During the session I used the option two since we had little tile to play but I came up with something else to try for the new session.
Whenever they want to rest, they need to discuss among themselves why the place and moment are suitable for rest. On the table Ill have a Safety coin (or token) and Ill only flip to the Safety side once they feel safe, if for some reason it’s not flipped, it’s up to them to describe why they don’t thing it’s safety to rest there.
With this we can stay inside the fiction and and they don’t need to keep asking.
In the end they found a faction that they became allied with and found a room to get some rest.