Here is a version of an EZD6 monster manual (The Book of Beasts).
Updated 10/27/2022: Storm Giant and Shoggoth (named beast).
Here is a version of an EZD6 monster manual (The Book of Beasts).
Updated 10/27/2022: Storm Giant and Shoggoth (named beast).
Amazing, I love this idea! Just ran my first EZ game this weekend and I used a Black Hack adventure and converted the enemies in it to EZD6 on the spot and it worked wonderfully.!
Awesome work. I love how you say it will be added to over time. Wish I had of done this for the monsters I have made up in the past. Like a custom bestiary of my world.
New project inbound lol.
Book of Beasts updated… added Watcher Fiend (my version of a Beholder), and added “Named Beasts” to the end. Named beasts are one-of-a-kind creatures.
Is there a method or template that you used to convert beasts to EZD6? I am wanting to convert enemies from the The Mecha Hack Mission Manual into EZD6.
No particular method. I look at the Hit Die, and I try to make some interesting features to the monsters. I also assume that the EZD6 players are similar to a level 6-8 5e character and adjust accordingly. Some of the monsters need some play testing to make sure they fit the role correctly. More of an art than a science.
Perhaps something like:
HYDRA
Hydra starts with 5 heads.
Strikes 25 / To Hit 3
Multi-Attack: 1 bite attack per head
Grow Head: For every 5 strikes damage, one head dies, but it can grow 2 new heads at the end of round unless it has taken fire damage. For each head regrown, hydra recovers 5 strikes.
Interesting, I dig it.
It’s a very hard battle unless you learn about the monster you’re about to go out and fight.
This could be a fun quest. If no one in the party has fire magic. Then they’d have to go out and find a power scroll, weapons or something to help.
Thanks for the replying