I’ve been experimenting with different ways of running initiative and combat encounters in both live tables and VTTs. I’m not sure which I prefer the most… probably Popcorn for a real table, but I’ve yet to find one I prefer in VTT. What have you tried that you like?
- Rolled order Everyone PC and NPC rolls for initiative then turns are taken in descending order. Y’all know this one and I thin kit’s the most common because of just that… everyone is familiar with it. But whether a real table or VTT it’s easy for a player to check out while just waiting for their turn.
- Popcorn One person goes then calls out who in the party goes next. WHen the players are finished. the baddies then take their shot. At an actual table this really seems to shine, players like the agency while finding symmetry with each other. Plus everyone stays engaged because “I may be next.” I’ve read of a variation on this where,say, the target is 12 and the player doesn’t hit the target by 1 or 2 so the GM offers a “push” to the player to make it a success, but then the turn order must switch to the GM side of the table. I’ve not had it work as well on VTT because I think it can be challenging to feel that “groupiness” in a VTT, especially in pick-up games.
- Round the table All the PCs and NPCs roll and whoever is highest starts out with subsequent actions taken by the person to their left and so it goes around the table. I like this better than rolled order but it has the same drawback of people checking out.
- GM narrative That’s what I’m calling this one. Based on the fiction the GM decides who goes first and then, based on in-game action, turns the spotlight on the PC who most makes sense to go next (Jonesy, you see the Orc pin Beloc to the wall with a sword and it’s just about to gut him, but just a few feet away is another Orc coming at you. What are you doing?). There’s no stop in the flow of the game, you’re just walking along and shit happens with no pausing to roll for initiative. I like this one as it feels more immersive, furthers the fiction and is more dynamic - especially if you have players who just “I attack” - however it runs the risk of GM running his mouth too much and I question if there’s a loss of agency here… ?