So I have just had an epiphany regarding the degrading armor in Blood & Snow: is it possible that I was looking at all of it wrong and that armor loot should simply be counted and not held? I mean by that that you do not write down the piece of armor and then degrade it over time as you receive damage, but that you add the maximum amount of armor to your total and then forget about it?
Either I’m wrong or this could be the way to go forward. I always found it weird to suddenly have to get super specific about pieces of loot on my character sheet for that one book. Repairing isn’t too complicated: repair effort. Introduce armor damage to lower the maximum armor of a character and voilà!
I’ve fixed Blood & Snow’s armor in a way that has yet to be tested but feels satisfying (to me at least)! What do you guys think?