Illustration by vike-kun
Rexkin
Humanoid Dragon >> projectile fire breath weapon (far; CON attempt for WPN effort), hover flight, and autotomical tail
RESTRAINT (choose 1)
- COLD-BLOODED: anytime your character evolves in cold climate or weather, all of your checks are HARD by default.
- MISSING FEATURE: for a genetic or historic reason, you do not have breath weapon or hover flight.
- ANCESTRAL STATUS: your specie once ruled the world, social checks directed at anyone who does not remember that truth must be an INTIMIDATION check.
STARTING ABILITY (choose 1)
- TERRIFYING ROAR: let out a mighty roar with a CON check. Until next turn ALL enemies substract the timer’s total from their checks.
- SHIELDS TIGHTLY SEALED TOGETHER: your defense becomes 13 by default.
- SPEAK WITH REPTILES: you can speak with all scaled species on God’s green Earth.
STARTING LOOT (choose 1)
- PECTORAL PLATE: historical and mythological etchings of your family’s rule, gain 2 INT spells.
- BELT OF STRENGTH: add +4 to your STR.
- ANCIENT HAND DEVICE: DEX check to pull into your hand any object that your hand could manipulate.
MILESTONE ABILITIES (choose 1 when awarded by GM)
- EVEN STRONGER: add 1 to any stat or add 1 groveler at your beck and call.
- RISE ABOVE: remove the restraint from your character.
- HEART OF ICE: you now have a cold breath weapon that hits in a NEAR cone with a CON attempt to deal MGC effort damage.
- STURDY CLAWS: STR check to cut through any known material!
- FURNACE OF DETERMINATION: gain a HEART, and your projectile fire breath weapon now deals ULT effort damage.
- SWARM OF REPTILES: summon in a SMALL area up to FAR, enemies in that area must make a check against poisoning. On a success, the enemies are entangled anyway.
Inspired by the distances Close, Near, and Far, Small, Large, and Vast are simplified area measurements.
MASTERY
- WINGED SUN: a flying bronze orb which allow you to scry areas touched by sunlight with an INT check.
- ORGANIZER G-1: when you activate this by spending a HERO COIN or by using the recovery action successfully, you regain CON + 1d4.
- LIVING BREATH: exhaust your fire breath for the duration of the timer, during that time you have a SMALL swarm of servile and excitable FIRE IMPS to serve you. The swarm can grow by passing through flames.
FIRE IMPS >> +2 to ALL checks, flame whip attempt for MGC effort damage.