I am planning a small little dungeon for some new players, at the end is a treasure room.
I don’t want to give them 10,000 coin on the first game so i was going to set a timer that brings the whole place down, limiting the time they have to fill their pockets and get out, but it got me thinking…
Do coins take up inventory space?
Right now I am thinking I will do sacks of 100 take up a slots just to have something for now.
I used to run Basic Fantasy, and in that I did give coins a weight, based on what they was made of, and the kingdom they came from, and would limit how many a bag would hold based on volume and weight.
That doesn’t feel right for this game.