In a game where we want low rolls, having a 1 be a critical failure seems counter intuitive. Lol it’s the only thing bothering me so far. Anyone else?
Critical failures or success
Possessed
#4
I would consider the actual rules text on page 15 to be correct, also follows logic with low rolls, and the cheat sheat having an unfortunate typo. Especially since the free players guide has the same text under Extremes on page 19.
1 crit success.
20 crit failure.
Grand_DM
#5
I definitely agree, and decided I would be playing that way regardless of what the book said. That definitely needs to be corrected for future printings.
Errata note for whoever is reading!