Classless EZD6

homebrew
inspiration

#1

I’m in love with the framework what the EZD6 rules created. The only thing bugging me a bit is the arbitrary armor system (the art of the conjurer is the sh*t, but I can say, he doesn’t wear light armor :D) .

In my morning mumbling (daily routine until noone arrives in the office) I was thinking on a simple homebrew for that:

You start with

  • 3 Strikes
  • No hero path boons
  • You start with more inclinations (4+, don’t know yet)
  • You can wear any armor.

Light armor (leather, gambeson etc): 6+ to Save againts wounds.
Medium armor (breatplate, scalemail etc.): 5+ to Save against wounds, but imposes bane on any taks, that requires you to be silent.
Heavy armor (full plate): 4+ to Save againts wounds, but imposes bane on casting magick and on any taks, that requires you to be silent or mobile.
Shield: -1 to Save againts wounds, but cannot cast while holding it.

(If it feels too strong, we can change to:
Medium armor: imposes bane on casting.
Heavy armor: imposes bane on casting, and any ability, that needs high mobility or being silent.
You cannot cast, while holding a shield.)

Every character abilities is handled by inclinations.

Bonus inclinations, like:

  • Hardened: gain 1 Strikes (you can have 5 max)
  • Spell-touched: pick a circle of sorcery
  • Battle-caster: casting in heavy armor doesn’t impose bane. (or in medium if we go with the second armor rule)
  • Light-footed: you have boon on evading attacks, but you can wear only light armor.
  • Protected: your miraculous saves succeed at 5+.
  • Slick: wearing medium armor doesn’t impose bane on task requiring to be silent.
  • plus you can choose from all hero path abilities (RR discreation)

I haven’t played it yet, so it’s only armchair DMing, but maybe it’s good for some inspiration, or someone has some reflections on it. :slight_smile:

Have a great day, game on!


#2

I’m liking the idea. I’ve been thinking of a classless character solution aswell. Though, I haven’t gotten anything written down yet.


#3

Quick and easy like you said on the armor works. Then take the hero path abilities and make them inclinations. Right now It seems that characters get 4 or five hero path features between boons and abilities, and then 3 inclinations for humans, and 2 for the others plus 2 species abilities. That sits at 6-8 inclination like abilities per character.


#4

A great jumping-off point! With these rules I think all characters would start with light armor, or medium if they take a particular inclination, and then gate heavy armor behind a wealth value like lordly wealth. Otherwise I could see all players agreeing to ignore stealth and go full heavy armor.


#5

Reviewing this with some more experience and time, I might give heavy armor a bane to ranged attacks and perception tasks. Shields would definitely give a bane to thrown weapons.