I’m in love with the framework what the EZD6 rules created. The only thing bugging me a bit is the arbitrary armor system (the art of the conjurer is the sh*t, but I can say, he doesn’t wear light armor :D) .
In my morning mumbling (daily routine until noone arrives in the office) I was thinking on a simple homebrew for that:
You start with
- 3 Strikes
- No hero path boons
- You start with more inclinations (4+, don’t know yet)
- You can wear any armor.
Light armor (leather, gambeson etc): 6+ to Save againts wounds.
Medium armor (breatplate, scalemail etc.): 5+ to Save against wounds, but imposes bane on any taks, that requires you to be silent.
Heavy armor (full plate): 4+ to Save againts wounds, but imposes bane on casting magick and on any taks, that requires you to be silent or mobile.
Shield: -1 to Save againts wounds, but cannot cast while holding it.
(If it feels too strong, we can change to:
Medium armor: imposes bane on casting.
Heavy armor: imposes bane on casting, and any ability, that needs high mobility or being silent.
You cannot cast, while holding a shield.)
Every character abilities is handled by inclinations.
Bonus inclinations, like:
- Hardened: gain 1 Strikes (you can have 5 max)
- Spell-touched: pick a circle of sorcery
- Battle-caster: casting in heavy armor doesn’t impose bane. (or in medium if we go with the second armor rule)
- Light-footed: you have boon on evading attacks, but you can wear only light armor.
- Protected: your miraculous saves succeed at 5+.
- Slick: wearing medium armor doesn’t impose bane on task requiring to be silent.
- plus you can choose from all hero path abilities (RR discreation)
I haven’t played it yet, so it’s only armchair DMing, but maybe it’s good for some inspiration, or someone has some reflections on it.
Have a great day, game on!