Hi I made this hybrid caster/fighter for fun, feel free to use! I appreciate any thoughts as well
Character Type: BLADEPACT
This Type is really cool! I love seeing a badass shield for Starting Loot. I feel like all the Abilities and Loot have nice distinct flavor, they all seem like they would be useful. The Milestones are intense. Holy Shock looks like it would be crazy, I guess itâs pretty situational (youâve gotta find yourself some EVIL targets ).
I do wonder and the d4 spells on Imbue Mastery. If you have to Roll to Cast to imbue the spells, that seems like a LOT of prep work for one big hit. Can you load up all the spells at once? My first thought for an alternative Mastery that would be pretty powerful but a little simpler would be, âSpells you Imbue will unleash for the next 1D4 hitsâ.
I think I have a couple of PCs in my games who could use some of these Milestones. Really nice work!
Iâm glad you like it!
I can see how Imbue Mastery activating the spell 1D4 times would be interesting, too! When I thought about it, the intent was that the Bladepact could slowly prepare over multiple rounds, in town, when traveling, exploring, delving, etc, to have a decisive strike available when needed, but it is indeed a bit more complicated and more bookkeeping in general!
I dig your simple approach to it
Thatâs a good point, itâs nice to have âdowntimeâ actions and abilities to make good use of turns when your character doesnât have anything pressing to do.
Not sure what World setting this is for, but it smells pretty OP to me.
Anytime you have terms like âcan never be destroyedâ or adding 2 or more STATS to attacks and effort or having multiple effects triggering at once youâve, then youâve entered the OP zone IMO.
When I design game rules I always ask myself, âIs this so loaded with benefits that everyone will want to play it?â If the answer is âyesâ or âprobablyâ or âwhy would they play something else?â I know Iâve crossed the line and need to dial things back.
A good test is to run it against regular character builds in the ICRPG master ed and see how many times the new build wins.
Hey, fair points!
When I thought of this I didnât think of binding just one item that canât be destroyed as being too OP.
WYRDBRAND mastery might be considered OP but in my experience characterâs donât tend to take both WIS and INT, and being a a mastery feature, itâs not available from the get go and only attained through extensive play, which has to be rewarding IMO.
Considering this is a melee focused character you could hardly abuse it by dumping all stats into INT and/or WIS, since youâd need STR/DEX up until you get your mastery, and some CON to stay up in the fray.
The basic characters all have features that add to your rolls, such as starting loot (weapon gem), milestone abilities (firebug) and even the fighterâs pit master mastery that is essentially the same feature but STR instead of INT+WIS.
From my experience with the system, itâs also not really about fine tuned balance so pitting one class agaisnt the other doesnât seem such a fair comparison - but even so, feel free to tone down, modify, or grab anything from this if you think is interesting and maybe play around with it in your games, and let us know if any feature in particular felt too OP!