Hi everyone,
I’m a big fan of EZD6 and my players love having group initiative (they all go, then all the enemies go) as they have been able to team up, work together, and be very creative.
I’m wanting to pick up C&S because I love the attrition idea/character creation, and other things! But the rigid “Phase” order where if you’re THIS type of player, you have to go HERE, and structured combat feels counter-intuitive to the other creative aspects of the game.
So i’m wondering…is this a necessity in the game? Can you just “drop” the Phase/Turn order of combat and the game would be the same? Would love feedback about this before I decide to buy the game or not! Thanks!