Building a language


I am building a language (with assumption of being ancient) that I will sprinkle in during a West Marches style game. Players will be able to slowly learn for themselves. I want to have it feel real, but keep us as simple as I can. Any thoughts or feedback on the work so far would be appreciated. Just a first draft for now.

Click here for the file.


Check out Magical Society’s On Place Names. It’s a pretty detailed resource for how an ancient language gets filtered into the present through the names of places.