I had a fever-induced idea last night whilst trying to fall asleep: bravado as armor; it has no weight, and adds to your defense (or can be placed in your inventory, if that’s the sort of system you’re using), making you harder to harm. The catch is that based on how much you have, that sets the save you have to beat to avoid risky behavior, like running into a fight, waging all you money on one hand of cards, or trusting that merchant beckoning you into a dark alleyway. Also, in something like ICRPG, bravado is reduced by 1 every time your PC is reduced to 1 HP or less. How do you get it back? Critical hits, of course! I thought this was a fun idea if you wanted to play a swashbuckler or a warrior whose up front a lot, but it isn’t part of your fantasy for them to be weighed down with tons of armor.
Let me know if you notice something about this that I might of missed, or if you think it’s cool, or sucks - whatever! The conversation is the important part. Thanks for reading!