I’ve created 4 different scenarios for my teacher stones. The idea is to use them in different adventures or maybe one pointing to the other until the players can reach the Relic. As I wanted some practical things to do with them I’m thinking in some puzzle / eureka moments for the players to have fun with them, could use some ideas if you guys have it…
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The Secret Canyon: to reach this one they will need to traverse a labyrinthine rocky canyon (any ideas here? How to make this fun during play without relaying so much in roll WIS/INT for the next step? Ancient traps maybe?)
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The Summer Valley: thermals and topography made this valley a special place, but the few who know of its existence believe that the rock with the ancient writings in the middle of the lake is responsible for this oasis amidst the cold world. (a map in the rock depicting that big mountain and a route from there? Maybe a glacier is just a few days from breaking the rock walls and submerging the whole valley?)
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The Underground Lake: the ancients wanted to guarantee that only an intelligent species between all the splint branches of hominids could follow their clues. So for this one I was thinking if a player could stand still in the obvious human space in the bottom part he/she could see the inverted text reflected on the water leading to the next step on the journey
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The Mudmen God: The simple mudmen that live near the forest believe that their hunts and livelihood are better after they found a strange stone with five holes in it some time ago during their food gathering. But this strange-shaped stone is another artifact of the ancients! When put in its correct place inside the big teacher stone in the forest, on the dawn of the right day of the year, the sun rays draw a star map on the smaller rock right in front, to help a Seeker on his way!
This last one I could think of some stuff:
- A social conflict where the player tries a friendly approach and must convince the mudmen that they are worthy of participating in their annual ritual where they reunite their god with his bride (take the small stone in the village in a procession to put it in the big stone in the forest, the connotation is pretty clear at this point ). Maybe a wedding? One of the players needs to marry someone in their tribe so they can use the ceremony where the same ritual happens to discover the map? What if the bride/groom is awful? What if he/she is a good catch? What if you need to gain his/her favor with some difficult mission like the eggs of a sky shadow or the fangs of a spear tooth? Or maybe win in a physical contest against other suitors?
- A rescue mission: a rival tribe raided the Mudmen village days ago and took the stone with them, envying their good luck and now the characters can help them to recover it. A big battle ensues, but we need the stone in the next few days or we will lose the correct time…
- An infiltration mission: let us steal this obviously sacred artifact from the tribe, what can go wrong?
So, can someone think of more shenanigans to put the player through?