If this sounds familiar, you’re right: It’s the heart of what I enjoy about Apocalypse World. What I’m curious about is how well ICRPG can facilitate that experience, namely:
- Asymmetric roles (loners who need work, vendors who provide services, gang leaders whose power is externally mainfest, and settlement governors in charge of tens to hundreds of people)
- An economic environment which meaningfully conveys the impact of day-to-day living in the presence of scarcity (relational as well as resources: Sanitation, food, shelter, fuel, bartering) > Maybe including a Red Markets-type bidding system, but more abstracted
Does anyone have experience with these two areas in the context of a non-narrative system like PbtA–asymmetric roles in particular?