Army List Showroom


#1

Hey folks,

after some absence of WAR | MAKER (due to terrain and mini overhaul), I’m now restarting. We’ve been playing for a while with building forces in between skirmishes, but this is a bit too exhausting for me. Hence I’ve built an army listing for me, so I can quickly swap out units between skirmishes without rebuilding them (hence it’s easier to memory). It works in a WW2 or modern war setting (e.g. Command & Conquer Universes)

Some of the things are RAW abilities, others are homebrew. But how do your forces look like?

INFANTRY FORCES (REGULAR)

Strike Force

  • Ranged: Assault Rifle
  • Melee Reflexes: 3 HITS with knifes on activation

Medic Force

  • Ranged: Pistol (1 pencil range)
  • First Aid: heal close allied force, 1 HIT restores 1 member

INFANTRY TEAMS (HERO)

Rocket Launcher Team

  • Ranged: Rocket Launcher
  • Sniper: doubled range (4 pencils)
  • Armor-Piercing: doubled HITs against buildings/vehicles

Sniper Team

  • Ranged: Sniper Rifle
  • Sniper: doubled range (4 pencils)
  • Anti-Infantry: reroll Misses against infantry

Pioneer Team

  • Melee: Explosive charge (time fused until end of turn)
  • Armor-Piercing: doubled HITs against buildings/vehicles
  • Builders: Create terrain piece with 1-3 HITs (depending on type/size)

Flamethrower Team

  • Melee: Flamethrower
  • Spread: split melee damage to forces within 1 pencil range
  • Anti-Infrantry: Reroll Misses against infantry

Heavy Machine Gun Team

  • Ranged: Heavy Machine Gun
  • Artillery: split ranged damage between forces within 1 pencil distance to each other
  • Fury: second attack if first attack got at least one HIT

VEHICLES (ELITE)

Battle Tank

  • Ranged: Main Cannon
  • Armor-Piercing: double HITs against buildings/vehicles
  • Melee: run over infantry
  • Armored: enemy ranged HITs must be confirmed

APC

  • Ranged: Machine Gun
  • Armored: enemy ranged HITs must be confirmed
  • Carry: shelter a REGULAR or HERO force inside
  • Fast: additional pencil for movement

Cheers
glocke