But this is not AC, it’s a soak mechanic, so why would a naked person start with ARMOUR 10 to soak damage? Then when they put on extra bone armour, it just gives them +2 AP. That doesn’t make sense to me.
I like the idea of adventurers searching through dungeon delves for some sweet armour to help protect them, as they battle the denizens of evil, their armour is being damaged or destroyed, only to be repaired when they get back to town.
I’d view armour points almost like temporary HP that stack, ie: you could have a set of leather armour +3AP, a metal breastplate +3AP, a helmet +1AP and a shield +1AP, giving the player a total of 8AP to be used to soak up damage.
Plus you can weave it into the narrative, like if the fighter uses his shield AP and breastplate AP to soak damage, “The fighter lifts up his ancestral oaken shield to meet the blow of the dragon’s mighty spiked tail, as it comes sweeping down, the tail crashing through his shield, splintering it into a wooden shards and imbedding itself into his metal breastplate with a sickening crunch” oh no, that doesn’t look good for the fighter, but anyway…
That’s far more interesting then just my ranger wears leather armour, rolls over 14AC to hit. Your thoughts?