An Advancement Track for EZD6

homebrew

#1

I have been toying with an the concept of Character Advancement here is an example of what I was tinkering with. Let me know what you think or advice would be appreciated …

What lies below is an example of an advancement track for EZD6 , took some inspiration from Dungeon World. Each entry on the Advancement Track can be taken once …

◦	Gain an Advantage Card
◦	Gain an Advantage Card 
◦	Gain an Advantage Card

◦	Gain a new Boon
◦	Gain a new Boon

◦	Add 1 Strike
◦	Add 1 Strike

◦	Reduce Miraculous Save
◦	Reduce Miraculous Save

◦	Add a New Aspect/ Inclination 
◦	Add a New Aspect / Inclination 

◦	Start each Session with 1 additional Hero Die.
◦	Start each Session with 1 additional Hero Die.

#2

The last two entries are …
Start each session with 1 additional Hero Die


#3

This seems like a reasonable way to do advancement. I remember reading there was an advancement book in the works is that still upcoming?