I have been toying with an the concept of Character Advancement here is an example of what I was tinkering with. Let me know what you think or advice would be appreciated …
What lies below is an example of an advancement track for EZD6 , took some inspiration from Dungeon World. Each entry on the Advancement Track can be taken once …
◦ Gain an Advantage Card
◦ Gain an Advantage Card
◦ Gain an Advantage Card
◦ Gain a new Boon
◦ Gain a new Boon
◦ Add 1 Strike
◦ Add 1 Strike
◦ Reduce Miraculous Save
◦ Reduce Miraculous Save
◦ Add a New Aspect/ Inclination
◦ Add a New Aspect / Inclination
◦ Start each Session with 1 additional Hero Die.
◦ Start each Session with 1 additional Hero Die.