Greetings Shieldwall!
Here’s a thought I’m kicking around for our conversion of The Sword Marches setting to ICRPG in regards to how DEFENSE, HP, and ARMOR are calculated. I’m curious to see your feedback. Here’s the change:
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A PC starts the game with 1 Heart + its CON Stat in Hit Points.
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A PC’s DEFENSE is calculated by adding 10 + the character’s DEX STAT.
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ARMOR reduces Damage from enemy Attacks by its ARMOR Rating or number. Total all ARMOR the PC is wearing/using and then compare the total amount of DAMAGE to that number. Subtract the ARMOR Rating from the total enemy Damage and subtract the remainder from the PC’s HIT POINTS.
If the Damage dealt from an Attack exceeds the ARMOR Rating by more than DOUBLE the amount, then the Armor’s DEF number is reduced by 1 point. If there is a reduction, the PC gets to decide which piece of ARMOR GEAR is reduced.
Discuss!!!
To ARMS!
Jagger