Greetings, Programs!
As you see in the title, i created a monster… Why?
I’m in love with ICRPG, but my players can’t wrap their head around a few things. Namely:
- Everyone has 10 HP
- No levels
- Every weapon has the same dice
They love the other concepts, like ROOM DC, HARD and EASY, Abstract distance etc.
So i decided to create this ‘monster’ for new players, and players who mainly played 5e and similar systems but looking for a less rule-heavy and simpler system.
The aim be modular and OSR compatible and to get new people into roleplaying. No innovation, I stole nearly everything (’’ marks) and made a set of rules what I think fits a new group the most. I share it, maybe it will give some inspiration to a fellow DM.
Some of the basics:
- Max level is 10.
- Proficiency (but only +1 on 1th and 2nd level) + HARD and EASY. PROF is the character’s expertise, and HARD and EASY is for the circumstances. (Ranger is proficient in tracking. Tracking in fresh snow or wet mud is EASY)
- Pure Hit Dice [5e HC mode]: The characters get Hit Dice only until 5th level. At each Level, roll your class Hit Die and add that to your HP. CON doesn’t applies, but it will be at least 1 + CON.
- Only the four base classes, BUT: You have archetypes (inspired by FTD ). Work out these archetypes with your DM, to give your class some flavour. You will see some examples in the document.
- Actions: Everyone does one thing a turn by large.
- Initiative: There are two basic possibility, Group Initiative [OSR]: both side roll d6, the group with the greater value starts the fight, if the rolls are equal, both group comes simultaneous (You can roll every turn). Every group member declare their action, than resolve it. Note: We use that because of the simplicity. THE OTHER is Simultaneous initiative [PDM]: first ranged attacks and magic, then melee attacks. Professor Dungeon Master explains this method in this video. At simultaneous melee attacks, if a target dies, compare the attack values, and if the attack of the killed target is lower, it loses it’s attack.
- Luck Dice! [DM Scotty]: Players can use them on any roll. I use the Luck Dice rules from DM Scotty with the following changes: You get a Luck Die after the second failed roll in a row, and for every fail after that, and You can have three Luck Dice maximum
- Roll to cast and NO Spell levels! To cast a spell your character has to make a SPELLCHECK (d20 + Spellcasting modifier + PROF). There are no specific spells or spell levels. You should work out your spells with your DM. I will show you my formula (doc) and DCs for the Spellcasting. NOTE: use Maze Rats as spell name generator!
- Simplified Arms and Armor: Only light (+dex) and heavy armor. Only Simple weapons (1h: d6, 2h: d8, ranged: d6) and Martial weapons (1h: d8, 2h: d10, ranged: d8), and i use ICRP tags to differentiate. I show you my formula for magic items in the doc.
- Class-specific CRIT tables [DCC]: The funnest rule after Spells and Luck Dice! If a character rolls a natural 20, take your maximum DAM and roll from the table assigned to your class and level.
- TABLES! TABLES!: Steal or create your own. Use tables for character traits, crits, fumbles, magic, loot… Everything! Gygax was right!
If you are interested:
Furnace
One last thing: Creating Monsters.
You can use monsters from any OSR compatible system. I use the method of Professor Dungeon Master (youtube: Dungeoncraft).
Monster stats:
- HP (Goblin: 3 HP)
- ATK (Goblin: +2)
- DAM (Goblin: d6)
- AC: ROOM DC
- SAVE: ROOM DC - 10
- Traits: … (like “heavy armored: HARD to attack.”, “Fire breath: Everyone NEAR - DEX SAVE, 6d6 DAM, Recharge: 5-6”)
Feel free to give some constructive criticism. This is the first, raw version, I’m sure it’s filled with grammar and semantical errors.
Thank you for taking the time.