Follow-up to a post I did a while ago about using a three act framework for session prep. This is a hack I’ve used my past few ICRPG games. Has anyone tried anything like this? What do you think? If you try it, let me know how it goes.
None of the below is a rigid rule. And I’d admit I’m experimenting. At my table, it’s been more of an organizational tool for session prep.
Goals would be:
- give sessions a meaningful beginning, middle, and end
- create rising tension throughout
- eliminate wishy-washy time and dull moments.
3D12 Act Structure
It’s three act structure paced with three D12 session timers, one d12 timer per act. When I run this, I state up front at the table for the players “things will get weird or escalate when the timer expires.” Maximum transparency I found increases tension - “oh crap, we only have three rounds!”
Roll the first d12 global timer for ACT 1
For the first timer I keep the target low, 10 normally. During the first timer, I normally am looking to open avenues and raise the stakes, add complications. We normally enter our first major planned combat encounter, puzzle, or obstacle. The expiration of the timer coincides with your Inciting Incident, Big Moment No. 1 or Decision Point No. 1.
Second d12 timer is ACT 2
Generally, the target increases to a 12 or so. The main enemy or obstacle reveals itself, everything gets a bit tougher. This is when the cloudy sky gives way to pouring rain or the goblin sentries sound the alarm, etc. We also start closing loops that were opened or started in ACT 1. We should get more answers than questions in this phase. Expiration of the second D12 timer is your Confrontation, Rising Action, Big Moment No. 2, Decision Point No. 2
Third d12 timer is ACT 3
Increase your target if you want to keep applying pressure. I normally max out at 15 here. At this point, I’m trying to make sure the players know what they need to know as we try to get to the climax. When the timer comes up, the session is over using the rules for the “Session End Roll” (p. 82). Expiration of the last timer should coincide with the climax or just after to allow some resolution. A short timer might mean that we have a cliffhanger ending.