New Bio Forms with Tokens


#4

It would probably be good to keep both around because of variations in bear species. The white one does look better because of the detailing, perhaps there is a way to transfer a polarized copy of those details into the black bear token?


#5

Um…both?

Maybe the black one doesn’t need the earring?


#6

my vote is with the white one.


#7

Thanks all! I figured out how to relatively quickly change it from one to the other, so I may well do both. It’s not just inverting colors but requires just very little touch up afterwards.

Updated the Black one to mirror the White one more closely.


#8

BearFolk3 BearFolk2 BearFolk BearFolk2_2

Bearfolk
The Bearfolk live in the plains, mountains and deep forests of the world, caretakers of the primal wild.
CON +1, WIS +1
:crossed_swords: Powerful Paws: Your claws deal Magic Effect Damage but you can’t use ranged weapons.


#9

CatFolk CatFolk2 CatFolk2_2

Catfolk
Living in the dense jungles and vast deserts of the world, their ancestors as old as time itself.
DEX +1, CHA +1
:crossed_swords: Tooth and Claw: Your unarmed attacks deal Weapon Damage.


#10

These are coming together nicely! I really like the bioform abilities you have going here.


#11

Bears and cats … Oh My!


#12

Thanks. I am using tags in my game and every bio form gets one. They are strictly optional though, someone could ignore that tag and select a different one from the general list if they want to.


#13

Changeling Changeling2

Changeling :skull:
Shunned and hunted these poor wretches hide in plain sight hoping to never be found out.
CON +1, CHA +1
:crossed_swords: Impersonate: You can appear as any Bio Form and of any gender, but only as a humanoid with a similar height and weight. You are able to imitate specific individuals you have touched with a HARD INT roll. The disguise has one HEART. Anyone suspicious and/or looking closely can make a WIS ATTEMPT each turn to see though the deception. When they have accumulated enough effort your disguise has failed and are recognized as a Changeling.


#14

tiefling1 Tiefling2
Demonborn :skull:
An unholy union of a humanoid species and a demon brought forth this abomination.
INT +1, CHA +1
:crossed_swords: Demonic Blood: You take half damage from Fire. You can also imbue your words and deeds with malice: You deal +1 damage against any wounded enemy.


#15

Wow, you’re going for it! So good to see you turning out all these new tokens!


#16

In case you want to be up to mischief.

Black%20Goose Black%20Pig Goose White%20PigChicken


#17

Thanks, I got much more to do. It’s weird, I just can’t bring myself to be abstract, I just can do literal tokens it looks like. I stare and Hankerins’ and just don’t grasp how he can do what he does. Oh well.


#18

These are hilarious.


#19

Well now I’m thinking up this whole side quest about an untitled goose terrorising a village.


#20

No Alternative for this one, just couldn’t get it to look properly. I am trying to be intentionally more messy with my lines and stick to bigger brush sizes. What do you guys think?

dragonkin2

Dragon-Kin :skull:
The small brothers of Dragons. Rare, cruel and utterly dangerous to deal with.
STR +1, Armor +1
:crossed_swords: Breath Weapon: Test CON to use a breath weapon that causes Magic Effect Damage. Uses Spell Burn.


#21

Me likey! It reminds me of a Skeksis.


#22

Gnome
Gnome
Clever folk creating wonders in steam and yog crystal, always seeking the next invention.
INT +1, Basic Work +3
Industrious: Double your effort when creating new devices.


#23

Goblin1 Goblin2

This is the first one I did on my Note 10.1 tablet with sketchnote. UI had no idea the stylus was pressure sensitive! WEn too far into the details again I fear but its based on the image the player selected for his character.

Goblin :skull:
Often hated and shunned for their deformed looks they live where no one else will.
DEX +1, INT +1
Survivor: You roll EASY when foraging for food, water, supplies, or seek or create shelter.