WW2 : ICRPG revisited


#21

Haha no worries. I’d love to play in a ww2 scenario. If you ever decide To run one online I’d be up for it.


#22

some insight on chunks for platoons; morale check vs players + enemies if a certain percentage of the unit has been wounded or incapacitated, make it a semi-fear related check, they are forced to begin a retreat or recover their wounded brothers and get out or they’ll be overwhelmed, maybe the sanity would be the check of the unit in this roll? :slight_smile: but i would definitely use it for both allies and enemies

I would also say in a single attack if a large portion of the platoon is wiped out or wounded(surprise mortar strike or tank ambush) probably force a reaction to check or begin retreat. (these could be loot / vehicle focused “tags”)

Orders to “hold ground at any cost” or etc could neglect these checks for the /defenders/ which would make them fight to the last man regardless. Just my two cents, dont wanna over complicate things though either! All sounds awesome, i’ve definitely been thinking about doing a wonky WW2 game for a while and this is great stuff my man!


#23

Thanks for the compliment. I like what you got there. There are just so many options. You never know what kind of scenario you might want to put your players in.


#24

Do you do any special abilities for different guns?

Eg. Thompson, 15+ shoot again


#25

You can do whatever you like. I think if there is something powerful and deadly it should be treated like loot that expires.

Then again, if your character is Jessie Ventura from Predator and you carry a massive rail gun. Then, Yeehaw!


#26

I forgot something important:

Snipers spend one turn aiming then use
Weapon+Ultimate, If not spending a turn aiming use regular Weapon
damage.

I updated the WW2 Pages Combined Player.pdf