What loot tables should I be rolling on?


#1

What’s the progression of power - shabby, bizarre, epic and ancient with cursed and sci-fi on their own? I’m wondering what the tables mean generally. Like shabby, sci-fi I understand. Epic makes sense. Bizarre and Ancient? No idea…

I know it’s always up to the DM, but I’m curious if there’s a path to follow with these easily for quick table rolls, I feel lost looking at them. Thanks!


#2

A decent “progression,” if there even is one, is Shabby -> Ancient (basically, standard fantasy) -> Epic.

Feel free to mix in cursed or bizarre loot as you please for flavor. I almost never use those tables, honestly.

Sci-Fi is obviously its own critter.

But, you have it right: it’s totally up to the DM. And I don’t follow a strict progression. Mostly, I sprinkle in a few ancient and maybe one epic piece of loot per session for a standard fantasy arc.


#3

You could do a few rolls off each table to give yourself a feel for the “level” of each one. Even Cursed loot generally has some small bit of usefulness.

As an aside, don’t forget that swapping things around (Sci-fi vs Magic, for example) can make for some interesting results. You could reskin them, or not- heck, give your mecha pilot an amulet of frog summoning.


#4

The loot table titles are meant to be evocative—a hallmark of Runehammer style—capturing the theme of the table with just one adjective, which they do. These lists do not represent a super-strict table-by-table array of power groups; one of the coolest and most useful pieces of loot in the game for a well-developed and powerful character, the Arming Jacket, is a piece of Shabby Loot! (#82, ME p. 387) As has been suggested above, spend just a few diligent minutes sampling the tables, and you’ll have a better sense of not only the themes they represent but also the within-table variability that is present.