What do they do? #2

loot

#1

Some more fun guessing what they do. Love hearing your imaginative idea’s on this stuff guys. Brilliant. Art provided by James Perrett


#2

Serpent Safe–I’m mean, come on, …SNAKE BALL GO! (2d12 Snakes when thrown and broken)
Lost Shard-Belongs a bigger piece of gemstone that was possessed by the kingdom of Agzorn Used long ago to awaken the magic of this realm.


#3

Zande’s Air Telescope

Magic Item - Requires a Wisdom check to use.

Allows the user to see a variety of unseeable things hidden from the naked eye in the air. With a twist of the lens, the user may see traces of:

  • Auras
  • Scents
  • Thermal radiation
  • Various wavelengths (Microwaves, UV, Gamma. How those would prove useful, you tell me)

EDIT: I just realized I left out X-Rays and that would be incredibly useful! “I see that this chest has bones instead of gold… that must mean it’s a Mimic!”


#4

Key of Dreams: As an action, rip open the veil between the conscious and unconscious world, permanently give a -1 to any targets CHA, INT or WIS.

They thought they could lock me away, just leave me to rot in a cave or a dungeon, but with me in your hands… well, I do believe that we can give them my vengeance. One way or another.