Hey my ppls!
I’ve been playing in a little test-drive campaign of Worlds of Legacy: Rhapsody of Blood. Basically Castlevania meets Darkest Dungeon meets Dungeon World/PbtA, awesome stuff!
There are many cool mechanics on that game, so I urge you to go check it out, but today I wanted to talk about their awesome take on weapon tags. The way it works is super elegant. You pick 1 perk and 1 flaw and you can have any weapon you can imagine in an instant! In practice this works awesome for creating enemy attacks too.
Stronger/better/magical weapons might have more perks or even no flaws! Like an automatic crossbow with no “reload” or a “holy” greatsword.
I just think the “flaw” tags add a lot to the way weapons are played, and the whole thing is super useful to make them interesting.
Just wanted to share this ha.
Cheers!
P.D: I’m totally “adapting” this for my Index Card World hack