This weekend I ran my first ICRPG session of Red Sword on Roll20. WOOT!
So I wanted to give my players a cache of loot on the ship to represent what they would’ve gotten have from previous adventures. I had each roll 4d6 then checked my loot chart (below)
Ship Inventory Loot
1d6 Loot Table
- 1-2 Shabby Loot
- 3-5 SciFi Loot
- 6 Epic Loot
Of the 24 rolls we only got 2 epics.
Here’s the loot they did get !
- Cyber Lenses : Item, Permanent eye replacements, +1 WIS, Only fail scouting or spotting on a 1
- Mutate : INT SPELL, Grant 1 minor biological modification such as gills, fins, claws, or fur
- Elemental Air : WIS POWER, Emit a blast of breathable air, Push objects and targets with +5 STR
- Armor Repair Kit : Item, Re-usable supplies and tools to fix any ARMOR
- Carved Tankard : Item, a uniquely crafted drinking mug, huge
- Coin Satchel : 2D10 Coin
- Large Magnet : Item, Powerful magnet that can hold 100 pounds
- Stun Gun x2 : Weapon, Target can roll CON to resist, otherwise STUNNED for 2 ROUNDS
- Xevosian Crown : Item, +2 CHA, includes rank and title of a Xevos elder
- Medic Stretcher : Item, Carry a fallen ally with no STR checks
- Grav Chute : Item, Cradle of dense blue energy, Slow the fall of all NEAR objects or ALLIES
- Flash Virus : Item, Implant one infectious, indomitable WORD COMMAND into a computer system - RUST
- Heroic Tabard : Item, Whenever you cry “Huzzah!” those who answer “Huzzah!” roll EASY on their next turn
- Mastercraft Bullets : Item, Double Weapon Effort on a hit, 3 count
- Particle Grenade : Weapon, 3 count, Instant or 1 round fuse, Explodes for ULTIMATE damage, NEAR range
- Gravity Inversion : INT SPELL, Invert gravity within FAR range for 1D4 ROUNDS
The Particle Grenade will be interesting considering the big critter on the ship